Santa needs your help. The usually ever so helpful elves have decided to play a trick on him, and have made all the toys run around, resisting getting wrapped in the lovely Christmas wrapping paper he just spent all day picking out. Can you help Santa catch and wrap all of them?
See the Pen <a href='https://codepen.io/mfeiring/pen/eYmJNZy'>CSS Christmas game</a> by Mira Feiring (<a href='https://codepen.io/mfeiring'>@mfeiring</a>) on <a href='https://codepen.io'>CodePen</a>.
3 min read
·
By Mira Thoen Feiring
·
December 21, 2019
Did you catch all the toys? Well, perhaps it wasn't really the most challenging game. But might I interest you in a short rundown of how the game is build? Read on my dear friend. But beware: This might not look its best on a small devices.
To start I've created a pretty basic layout. In contains five checkboxes, with corresponding labels, linked together with the for
and id
attributes. I've increased the size of the input fields with the zoom
property (this doesn't work in Firefox unfortunately). By scrolling down a bit, you should see the success screen.
First up is the counter for how many gifts have been wrapped, starting by removing the static numbers from the HTML. Then moving on to the CSS "magic" – the counter
property.
The following snippet will increment the counter gifts
for each input
field in the DOM, as well as the counter gifts-wrapped
for each of them that is checked.
input {
counter-increment: gifts;
}
input:checked {
counter-increment: gifts gifts-wrapped;
}
In order to display these counters, we need to use a pseudo-element and the counter()
function, which returns the current value of a counter as a string:
footer:before {
content: counter(gifts-wrapped) "/" counter(gifts) " ";
}
The counter should now increment for each checkbox that is, well, checked.
A game about checking boxes isn't really that enticing, so some styling of them are in order. It isn't really possible to do anything with the standard styling of checkboxes though. So we'll have to do some magic with the label
elements instead, using an attribute selector to differentiate between them.
label[for="1"]:before {
content: "🧸";
}
label[for="2"]:before {
content: "🏀";
}
"But couldn't you just add those emojis to the HTML?" you might ask. And the answer is "Yes, yes I could. But then I wouldn't be able to do this!"
input:checked + label:before {
content: "🎁";
}
And voilà! Now checked boxes equal wrapped gifts 🎁
Finally, let's prevent the possible unintended "unwrapping" of presents, as well as (visually) remove the checkboxes:
input:checked + label {
pointer-events: none;
}
input {
position: absolute;
left: -100vw;
}
So far the game is ridiculously easy. So we'll make the toys move around a bit using a CSS animation.
label {
animation: move 5s infinite linear alternate;
display: inline-block;
}
@keyframes move {
0% {
transform: translateY(0);
}
100% {
transform: translateY(calc(100vh - 3rem));
}
}
Here, we have an infinite
animation, in which the animation-direction
is alternate
, taking the toys 5 seconds to reach the bottom, and the another 5 seconds to go back up again. The calc
function is used to prevent the toys from moving beneath the counter, by calculating the height of the viewport (100vh
) minus the height of the counter container (3rem
).
By adding a few more keyframes to the animation, we can make the movement a bit more erratic:
@keyframes move {
0% {
transform: translateY(0);
}
20% {
transform: translateY(calc(30vh)) translateX(50px);
}
40% {
transform: translateY(calc(80vh - 3rem)) translateX(-150px);
}
60% {
transform: translateY(calc(50vh - 3rem)) translateX(-100px);
}
80% {
transform: translateY(calc(85vh - 3rem)) translateX(100px);
}
100% {
transform: translateY(calc(100vh - 3rem));
}
}
And being a bit creative with nth-of-type selectors, we can give the toys tome individuality in their movement.
// Selects every other label, starting with the second
label:nth-of-type(even) {
animation-direction: alternate-reverse;
animation-duration: 3.5;
transform: translateY(calc(100vh - 3rem));
}
// Selects every label, except the first two
label:nth-of-type(n + 3) {
animation-delay: 1s;
}
// Selects only the first 3 labels
label:nth-of-type(-n + 3) {
animation-duration: 7s;
}
Let's also make them stand still when they're caught and wrapped:
input:checked + label {
animation-play-state: paused;
}
In CSS, the general sibling combinator (~
) allows us to select an element that comes after a given other element (though not necessarily immediately after), that is within the same parent element. In order to show the "Good job!" screen upon completing the game, we need to select element containing this screen, iff it is preceded by five checked input fields, like so:
input:checked
~ input:checked
~ input:checked
~ input:checked
~ input:checked
~ .you-win {
top: 0;
transition: 200ms;
}
And to prevent anyone from just scrolling down to this screen, let's prevent scrolling completely:
body {
overflow: hidden;
}
And that's it! We've created a game using only CSS and HTML.
For more inspiration, I'd highly recommend checking out the collection of CSS games that Una Kravets has compiled on Codepen, as well as the talk she held on CSSconf EU in 2017, both linked down below.
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